Search found 56 matches

by deleter
Fri Mar 08, 2024 5:19 pm
Forum: Game Developer’s Refuge
Topic: CC-010 - 4x4x4 Challenge February 2024
Replies: 5
Views: 1958

Re: CC-010 - 4x4x4 Challenge February 2024

what an MVP. really thought I'd be able to scrape together something but it was a month (tm)
by deleter
Fri Mar 08, 2024 5:17 pm
Forum: Development Logs
Topic: Vircon32: Creating my own console
Replies: 143
Views: 245960

Re: Vircon32: Creating my own console

awesome! looking forward to seeing what games you make with it
by deleter
Tue Feb 20, 2024 5:53 pm
Forum: Game Developer’s Refuge
Topic: Off topic
Replies: 22
Views: 41486

Re: Off topic - 2023

lol should we change the topic title to 'Off topic - 2023 & 2024'?
by deleter
Sun Dec 03, 2023 5:29 pm
Forum: Development Logs
Topic: Nov'23 Gamedev Dailies
Replies: 16
Views: 108460

Re: Nov'23 Gamedev Dailies

Day 27 - alien dominoes https://deleter.freqshift.games/content/day27.gif Another sketch with a few idea seeds and room to develop some mechanics. Domino placement mechanics with some made-up alien symbols. Thinking there'd be some rules about the symbol combinations that would allow you to simultan...
by deleter
Mon Nov 27, 2023 5:43 am
Forum: Development Logs
Topic: Nov'23 Gamedev Dailies
Replies: 16
Views: 108460

Re: Nov'23 Gamedev Dailies

Looking great so far. These kinda remind me of 300 mechanics in a way. 300 mechanics is a cool resource. One of the things I did when preparing for the month was to ideate and create a big bucket of things I could use if I didn't have an idea for the day. Once the month is over I plan on reviewing ...
by deleter
Mon Nov 27, 2023 5:37 am
Forum: Development Logs
Topic: Nov'23 Gamedev Dailies
Replies: 16
Views: 108460

Re: Nov'23 Gamedev Dailies

Day 25 - sliding block game https://deleter.freqshift.games/content/day25.gif This is the design I originally did the spline coding for. There was still a fair amount of spline code to write, and not sure my solutions for constraining pieces is the most elegant. Cleaned it up a little bit but there ...
by deleter
Mon Nov 27, 2023 5:35 am
Forum: Development Logs
Topic: Nov'23 Gamedev Dailies
Replies: 16
Views: 108460

Re: Nov'23 Gamedev Dailies

Day 22 - spline detours https://deleter.freqshift.games/content/day22.gif https://deleter.freqshift.games/content/day22_drag.gif I originally had an idea in mind that involved some spline paths, and rather than hardcode them and tweak the raw coordinates by hand, I went down a rabbit hole of buildin...
by deleter
Wed Nov 22, 2023 9:23 am
Forum: Development Logs
Topic: Nov'23 Gamedev Dailies
Replies: 16
Views: 108460

Re: Nov'23 Gamedev Dailies

Day 17 - NO-OP Had some life things come up and didn't get an entry this day Day 18 - Opus Minnum https://deleter.freqshift.games/content/day18.gif Due to missing the 17th, decided to go more ambitious on this one. I really enjoyed Zachtronic's Opus Magnum when it came out, and always thought it wou...
by deleter
Fri Nov 17, 2023 6:18 am
Forum: Development Logs
Topic: Nov'23 Gamedev Dailies
Replies: 16
Views: 108460

Re: Nov'23 Gamedev Dailies

Day 15 - Abstract Hex Game https://deleter.freqshift.games/content/day15.gif This sketch is a seed of a concept that's a mix of Hive and Go. didn't design a full game, just placement rules. pulled over and cleaned up my hex code from moon cult conspiracy so its more generic. not quite framework-wort...
by deleter
Wed Nov 15, 2023 9:20 am
Forum: Development Logs
Topic: Nov'23 Gamedev Dailies
Replies: 16
Views: 108460

Re: Nov'23 Gamedev Dailies

Day 12 - Derez Effect https://deleter.freqshift.games/content/day12.gif Didn't have much energy this day so I knocked a derez shader off a backlog of shaders I want to write bug image source Day 13 - Simple control & state https://deleter.freqshift.games/content/day13.gif Still was a bit low so ...