Search found 153 matches

by carra
Sat Sep 30, 2023 8:54 am
Forum: Development Logs
Topic: Vircon32: Creating my own console
Replies: 144
Views: 246806

Re: Vircon32: Creating my own console

Any good entries catch your eye from previous compos? Well, the standout for me was Virconstein3D. The author even coded in assembly language to squeeze more performance hehe. I made this video with the jam games, you can see Virconstein at around 1:05. https://www.youtube.com/watch?v=D8Fu7HihUP8
by carra
Fri Sep 29, 2023 9:18 am
Forum: Development Logs
Topic: Vircon32: Creating my own console
Replies: 144
Views: 246806

Re: Vircon32: Creating my own console

Hi, after a year and a half here comes the second edition. No idea if someone here could be interested in joining, but I'll post just in case. Here is the jam page at itch.io https://i.ibb.co/LZrpx0d/2nd-Game-Jam.png What to know for the jam * Dates: From November 5th to 19th (both included). * Rule...
by carra
Thu Sep 14, 2023 7:17 pm
Forum: Development Logs
Topic: Vircon32: Creating my own console
Replies: 144
Views: 246806

Re: Vircon32: Creating my own console

True, it's never easy.
Also, since Unity has created lots of alarm and uncertainty, it could be good to remember the guarantees offered by Vircon32 :)

Image
by carra
Fri Sep 01, 2023 6:44 am
Forum: Game Developer’s Refuge
Topic: Daily Most Enjoyable Pixel Art Thread
Replies: 384
Views: 721259

Re: Daily Most Enjoyable Pixel Art Thread

Love the high-saturation colors on this one. Somehow it doesn't get out of control, despite being full blast. https://i.ibb.co/X3VNXMM/0d625e1ddb04816d2a1cdaf7c59bdf2f.jpg I'm always amazed at what people manage to do with those limitations. This looks to be a spectrum-style pixel art, there are mo...
by carra
Tue Aug 29, 2023 2:47 pm
Forum: Development Logs
Topic: Vircon32: Creating my own console
Replies: 144
Views: 246806

Re: Vircon32: Creating my own console

BadMrBox wrote: Mon Aug 28, 2023 11:12 pm Nice, it'll surely get more eyes on vircon
Well, let's hope so. So far I have already reached a few milestones where I thought that the console would start catching some attention, but so far it never happened.
by carra
Tue Aug 22, 2023 7:58 am
Forum: Development Logs
Topic: Vircon32: Creating my own console
Replies: 144
Views: 246806

Re: Vircon32: Creating my own console

It should make it much easier for people to discover and use Vircon32. I'm now moving things at the libretro discord so that I can hopefully get all of this integrated into retroarch.
by carra
Tue Aug 22, 2023 7:56 am
Forum: Game Developer’s Refuge
Topic: New video tag added
Replies: 2
Views: 11658

Re: New video tag added

Seems to work fine.
Also: yay, tentacles! XD
by carra
Fri Aug 18, 2023 1:18 pm
Forum: Development Logs
Topic: Vircon32: Creating my own console
Replies: 144
Views: 246806

Re: Vircon32: Creating my own console

I have been working in a Vircon32 core for RetroArch & RetroPie.
Here I explain my progress (Audio in Spanish, English subs available)

by carra
Fri Jul 28, 2023 8:36 am
Forum: Development Logs
Topic: Vircon32: Creating my own console
Replies: 144
Views: 246806

Re: Vircon32: Creating my own console

I spent the last weeks remodeling the Vircon32 emulator. After many changes in the code, the console logic itself is now isolated from the rest. In the repo you will see a new folder called ConsoleLogic: https://i.ibb.co/5hpft4v/Isolated-Console-Logic.png The code in that folder is first compiled in...
by carra
Mon Jul 03, 2023 8:35 pm
Forum: Development Logs
Topic: Vircon32: Creating my own console
Replies: 144
Views: 246806

Re: Vircon32: Creating my own console

Sirocco wrote: Wed Jun 28, 2023 12:13 amIt seems like it's worth the effort, at least until chrome decides to break everything so it can display more ads ;)
Of course! Everyone knows you always need more ads :lol: