Any good entries catch your eye from previous compos? Well, the standout for me was Virconstein3D. The author even coded in assembly language to squeeze more performance hehe. I made this video with the jam games, you can see Virconstein at around 1:05. https://www.youtube.com/watch?v=D8Fu7HihUP8
Hi, after a year and a half here comes the second edition. No idea if someone here could be interested in joining, but I'll post just in case. Here is the jam page at itch.io https://i.ibb.co/LZrpx0d/2nd-Game-Jam.png What to know for the jam * Dates: From November 5th to 19th (both included). * Rule...
Love the high-saturation colors on this one. Somehow it doesn't get out of control, despite being full blast. https://i.ibb.co/X3VNXMM/0d625e1ddb04816d2a1cdaf7c59bdf2f.jpg I'm always amazed at what people manage to do with those limitations. This looks to be a spectrum-style pixel art, there are mo...
BadMrBox wrote: ↑Mon Aug 28, 2023 11:12 pm
Nice, it'll surely get more eyes on vircon
Well, let's hope so. So far I have already reached a few milestones where I thought that the console would start catching some attention, but so far it never happened.
It should make it much easier for people to discover and use Vircon32. I'm now moving things at the libretro discord so that I can hopefully get all of this integrated into retroarch.
I spent the last weeks remodeling the Vircon32 emulator. After many changes in the code, the console logic itself is now isolated from the rest. In the repo you will see a new folder called ConsoleLogic: https://i.ibb.co/5hpft4v/Isolated-Console-Logic.png The code in that folder is first compiled in...
Sirocco wrote: ↑Wed Jun 28, 2023 12:13 amIt seems like it's worth the effort, at least until chrome decides to break everything so it can display more ads
Of course! Everyone knows you always need more ads