Search found 153 matches

by carra
Sat Dec 17, 2022 6:41 pm
Forum: Development Logs
Topic: Far Afield
Replies: 52
Views: 57258

Re: Far Afield

A new year is as good a time as any to set milestones, so if you can use that as motivation go for it!
by carra
Sun Dec 11, 2022 10:23 am
Forum: Development Logs
Topic: Vircon32: Creating my own console
Replies: 144
Views: 246800

Re: Vircon32: Creating my own console

At last I was able to finish the physical version of my games :smiley: These 2 for now. It took a lot of effort but I'm pleased with the result: https://i.ibb.co/HnFvZt4/Full-physical-editions.jpg Here you can watch an unboxing too. Again: my comments in Spanish, but subtitles are enabled. https://y...
by carra
Wed Dec 07, 2022 1:33 pm
Forum: Development Logs
Topic: Vircon32: Creating my own console
Replies: 144
Views: 246800

Re: Vircon32: Creating my own console

These days I was going to work on writing the spec documents, but I felt like working on the games physical editions instead 😅 . So, here you have a preview of the instruction manual for Basic Platformer: https://i.ibb.co/DWCGJbm/BP-Manual-preview-1.png https://i.ibb.co/SKf9PNt/BP-Manual-preview-2.p...
by carra
Mon Dec 05, 2022 2:12 pm
Forum: Development Logs
Topic: Vircon32: Creating my own console
Replies: 144
Views: 246800

Re: Vircon32: Creating my own console

are you planning to sell physical copies of the games / console? On the contrary: my intention is to create a new repository to upload the designs for all physical elements I will be making: cartridges, labels, boxes, manuals... and some day, even the console itself. That way everybody can make the...
by carra
Sun Dec 04, 2022 5:12 pm
Forum: Development Logs
Topic: Vircon32: Creating my own console
Replies: 144
Views: 246800

Re: Vircon32: Creating my own console

I made a design for a game box, blatantly inspired in the SNES. I'm afraid my first prototype for the game box has been unsuccessful. There have been a couple of obvious problems. First is the place where I got it printed: although the print quality has been spectacular, they don't control sizes ver...
by carra
Sat Nov 26, 2022 4:12 pm
Forum: Development Logs
Topic: Vircon32: Creating my own console
Replies: 144
Views: 246800

Re: Vircon32: Creating my own console

Today I was feeling the artistic mood and I thought I could try imagining how a physical design of Vircon32 could look like, if it was built not in console format but as an arcade. What do you think? https://i.ibb.co/0s0ps8p/Assembly-arcade-1.jpg https://i.ibb.co/ZKw5TcH/Assembly-arcade-2.jpg Just t...
by carra
Sun Nov 20, 2022 8:20 am
Forum: Game Developer’s Refuge
Topic: Daily Most Enjoyable Pixel Art Thread
Replies: 384
Views: 721252

Re: Daily Most Enjoyable Pixel Art Thread

That GIf is so charismatic! :D
by carra
Sat Nov 12, 2022 8:50 am
Forum: Development Logs
Topic: Far Afield
Replies: 52
Views: 57258

Re: Far Afield

I see. Not a bad idea if you don't mind a vertical aspect ratio
by carra
Fri Nov 11, 2022 6:18 pm
Forum: Development Logs
Topic: Far Afield
Replies: 52
Views: 57258

Re: Far Afield

That vertical screenshot and the action icons make it look a lot like a mobile game. Which I assume it isn't, right?
by carra
Fri Nov 11, 2022 6:17 pm
Forum: Development Logs
Topic: Vircon32: Creating my own console
Replies: 144
Views: 246800

Re: Vircon32: Creating my own console

Sirocco wrote: Fri Nov 11, 2022 3:02 pm I think it's difficult to overstate how nice it is to have a physical manifestation of your work :]
So true. I love coding, but even then every once in a while I feel the need to also build something I can hold in my hands