Off topic - 2021 - Q2

Like a phoenix, it will always rise again.
User avatar
Sonrisu
Posts: 66
Joined: Fri Feb 12, 2021 10:51 pm

Off topic - 2021 - Q2

Post by Sonrisu »

Archives:

2021: Q1
User avatar
PoV
Posts: 83
Joined: Mon Feb 15, 2021 12:23 am
Location: Fake London, Canada
Contact:

Re: Off topic - 2021 - Q2

Post by PoV »

So it turns out I don't hate Rust. I've been reading the book...

https://doc.rust-lang.org/book/

..and other than the dependence on a package manager, it looks very clean. C++ has been rotting the past decade. I'd really like a drop-in alternative with some new ideas, and not a gross cripplefest like C#. :x

I definitely look forward to trying-out a project in Rust. No idea what yet, but something small.
Mike Kasprzak — BirdsTubesPopular thingVery serious company
User avatar
Sonrisu
Posts: 66
Joined: Fri Feb 12, 2021 10:51 pm

Re: Off topic - 2021 - Q2

Post by Sonrisu »

Any good game dev lib/support for Rust? I keep hearing a lot about it to. Might be fun to whip up something small using it... :]
User avatar
Niunio Martinez
Posts: 9
Joined: Tue Apr 13, 2021 11:01 am

Re: Off topic - 2021 - Q2

Post by Niunio Martinez »

I'm glad that I'm back. :D
BadMrBox
Posts: 34
Joined: Tue Feb 16, 2021 3:45 pm

Re: Off topic - 2021 - Q2

Post by BadMrBox »

Welcome back.
User avatar
PoV
Posts: 83
Joined: Mon Feb 15, 2021 12:23 am
Location: Fake London, Canada
Contact:

Re: Off topic - 2021 - Q2

Post by PoV »

Sonrisu wrote: Sun Apr 11, 2021 6:12 pm Any good game dev lib/support for Rust? I keep hearing a lot about it to. Might be fun to whip up something small using it... :]
Well it is a language designed to replace C/C++, and it supports working with C/C++ libraries, so technically you can use anything you like. SDL2, OpenGL, I've seen bindings for both. Behind the scenes it uses LLVM and GCC's Linker, so it's all the same tools you're already using if you're a C/C++ programmer.

Not to mention they're proud of their WebAssembly support, which is very encouraging. I don't know how mature the ecosystem is yet, but it's kinda exciting. They do monthly/bi-monthly updates where they improve the language, they have groups focused on different use cases and industries, including a group for game developers. Honestly I'm shocked there's this much going on.

I guess I'm just used to slow, stagnant programming languages that get updated every decade and not every month. :lol:
Mike Kasprzak — BirdsTubesPopular thingVery serious company
User avatar
Niunio Martinez
Posts: 9
Joined: Tue Apr 13, 2021 11:01 am

Re: Off topic - 2021 - Q2

Post by Niunio Martinez »

BadMrBox wrote: Wed Apr 14, 2021 6:06 amWelcome back.
Thanks :mrgreen:
User avatar
Sirocco
Site Admin
Posts: 769
Joined: Fri Feb 12, 2021 10:25 pm
Location: Outer Demoscenia
Contact:

Re: Off topic - 2021 - Q2

Post by Sirocco »

I started playing Nier: Replicant, and while I'm not sure if I can justify the full price (given that I've already 100 %'d the original PS3 version) this remake seems to have been handled with care. Having a solid 60 Hz framerate and better models and textures makes up for the original game's jank. Also, "Papa Nier" from the NA release is gone -- it's all "brother Nier" this time around, like the Jap version.

Original voice acting is intact, thank god :D
User avatar
Sirocco
Site Admin
Posts: 769
Joined: Fri Feb 12, 2021 10:25 pm
Location: Outer Demoscenia
Contact:

Re: Off topic - 2021 - Q2

Post by Sirocco »

Got the first ending; working on the others. I'm feeling pretty lazy, so it's a good time to kick back and enjoy some gaming :D
User avatar
PoV
Posts: 83
Joined: Mon Feb 15, 2021 12:23 am
Location: Fake London, Canada
Contact:

Re: Off topic - 2021 - Q2

Post by PoV »

avasarala.jpg
avasarala.jpg (196.66 KiB) Viewed 4332 times
Mike Kasprzak — BirdsTubesPopular thingVery serious company
Post Reply