CC-007 - Moon Cult

A place to house devlogs of member’s projects.
Post Reply
User avatar
deleter
Posts: 56
Joined: Mon Feb 15, 2021 5:40 pm

CC-007 - Moon Cult

Post by deleter »

Went with my first role

🎉 🌒 🔫 🔥

My read is something with moon festival partiers vs flamethrower sun henchman.

Still shaping up my design, active battle between enthusiasm and time constraints. There will be some amount of battling, exploring, and nonsense. Core loop that I'm going for is vaguely JRPG with a dance-based conflict resolution system. My current plan is to mix a bit of Into the Breach - style future-vision & tactical movement with dance patterns for more powerful moves.

I'm prioritizing the battle system since it's the thing I've never done before and would feel the most complete if it's all I get done for the entry.

Progress so far:

Main Menu mockup
main_menu_mockup.png
main_menu_mockup.png (6.1 KiB) Viewed 7869 times
Got a hex grid and some sprite rendering in
amcc_1661875.png
amcc_1661875.png (53.72 KiB) Viewed 7869 times
Prototyping movement path rendering
amcc_9631680.png
amcc_9631680.png (23.77 KiB) Viewed 7869 times
User avatar
deleter
Posts: 56
Joined: Mon Feb 15, 2021 5:40 pm

Re: CC-007 - Moon Cult

Post by deleter »

Got pathing PoC working (i.e. player specifying path, not pathfinding)
amcc_sm.gif
amcc_sm.gif (102.18 KiB) Viewed 7863 times
Post Reply