WitchPunk

A place to house devlogs of member’s projects.
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BadMrBox
Posts: 28
Joined: Tue Feb 16, 2021 3:45 pm

WitchPunk

Post by BadMrBox »

Image

I thought it was about time I made a thread for this project as we've been at it for a while now.
It all started with me talking with Dr_D about that I had a couple of ideas for some oldschool fps games and the next thing I know we're working on this full speed ahead. Well, Doc is working on the code, all this opengl stuff and OOP makes me dizzy, and lately sir_mud joined in and have helped with making it possible for us to use some libs with win64 builds. I'm the graphics and story guy on this one.

The setting:
Alernative history around 1850-1900. Machines are powered by magic inbued crystals. Monsters are damn real.

FIrst part of the game is about the player running around on different levels collecting items to be able to get to the second part. The first part will have a bunch of levels with secrets and backtracking and at times the player are going to want to go back to old levels.
All these levels will have their own enemy types and some enemies that are universal. I'm going with the wolf3d approach and just having them 1 directional. If I would go 8 directional we could never do all the enemytypes lol.

The second part will most likely not have the option to going back to levels because of story reason. It'll a pretty straightforward history I think.

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Sirocco
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Re: WitchPunk

Post by Sirocco »

This brings back some nice doom vibes. The one thing that all the old pseudo-3D shooters never had was mouse-look, so that's gonna be a huge plus for that style of game. I remember playing System Shock 1 with a mouse-look mod and it was just lovely :D

Pink muscle dude should stay in as an easter egg.
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carra
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Re: WitchPunk

Post by carra »

I've never been a fan of first person shooters (most get me dizzy after a while), but I have to say the retro aesthetic here can be appealing. Seems you have a good amount of progress already, good job.
BadMrBox
Posts: 28
Joined: Tue Feb 16, 2021 3:45 pm

Re: WitchPunk

Post by BadMrBox »

Working on getting the new wip weapons and some of the new props into the game. Currently everything just get randomized and thrown in where ever onto the map.
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BadMrBox
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Joined: Tue Feb 16, 2021 3:45 pm

Re: WitchPunk

Post by BadMrBox »

A couple more screenshots.
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deleter
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Re: WitchPunk

Post by deleter »

Looking fantastic, can't wait to play this...
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carra
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Re: WitchPunk

Post by carra »

BadMrBox wrote: Mon Mar 07, 2022 9:54 pm Working on getting the new wip weapons and some of the new props into the game. Currently everything just get randomized and thrown in where ever onto the map.
For some reason I find that first image funny.
There could be some puzzle that requires you to burn this tree to advance
BadMrBox
Posts: 28
Joined: Tue Feb 16, 2021 3:45 pm

Re: WitchPunk

Post by BadMrBox »

Playing around with fog effects. It'll do wonders on some levels.
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BadMrBox
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Re: WitchPunk

Post by BadMrBox »

Slowly working on some mobs.
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