THE MAKING OF VERTICAL HOLD (Part 0)

Argh. The Art of Slacking is a mantra that seems to guide my existence lately. I've been promising this write-up, in one form or another, since the day after our demo hit the big screen at Revision 2024. But alas, I haven't been able to force myself to generate any…

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RAYLIB 5.5

I'm not a big fan of riding the endless software upgrade treadwheel. In fact, I've probably ranted about that somewhere quite recently. I've been meaning to jump up from Raylib 4.5 to 5.0 for a little while, and upon checking the other day, I saw that 5.5 is fresh off…

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VAMPIRE PIMPS FROM THE WILD BEYOND V3.00

Now, more than ever. This is the final version of the game, given a fresh tune-up and loads of improvements. Additions from the compo release (v1.00) include: Vampire Pimps From the Wild Beyond V3.00 (Windows Binary) Play in your browser (Warning: Fullscreen mode is buggy) Source (C++. Requires Raylib 4.5)

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VAMPIRE PIMPS FROM THE WILD BEYOND V1.00

Vampire Pimps From the Wild Beyond (Windows binary) (source and web playable build will be released after final version) This year's 4x live jam was a great success, and I managed to get my entry done with time to spare. I'm still hacking away at the game, because I enjoy…

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CATATONIC V1.00

Catatonic V1.00 (Windows Binary) C++ Source (Requires Raylib V4.5) Play In Your Browser So I wanted to test out my revised 4x minigame framework, and this was the fruit of a couple of weekends of pure nonsense. I kinda took the idea of making a small horizontal shooter and combining…

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