FRENETIC

This was an early Allegro game of mine, created from scratch during a 3-week sprint over an extended vacation. It's an arcade-style planar shooter using tank controls. This is pretty old, so it's still 256 colors. I feel like it got the job done admirably given the time constraints, and…

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FML

FML is an AM/FM synth. This is more of a toy than a proper tool for professional work. This is being written almost from scratch using SDL and my existing game framework. An additional library was pulled in for MIDI support. It's a stand-alone program and not a VST. You…

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I THINK THIS IS IT

I've been waiting to redesign my site for quite a while, mostly because I loathe working with HTML, and even moreso when it involves potentially satanic missives such as javascript and CSS. I make my living writing C and various flavors of ASM, so this web stuff makes my teeth…

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Armcadia

Armcadia is a single-header, C/C++ library for generating and animating 2D tentacles using waves and primitives. Right now it's still in development, and I'm in the process of making it platform-agnostic, although it's should be a drop-in for Raylib users. It has support for custom drawing routines via callbacks, and…

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FAR AFIELD

Far Afield is a freeware game I've been developing in my spare time (strictly weekends). It's a rogue-ish game where you explore a randomly generated island in search of the items required to defeat the Lord of Darkness. Take a little 7th Saga, a little Zelda, and a dash of Ogre…

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