PIGS IN SPAAAAAAAAACE

I have a few friends who have given Starfield a try, and they have all bailed on the game after a few evenings. These are pretty big RPG people, so I'm a little surprised (well, not really.) Turns out, space is hard to get just right. You can't just slap…

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SHADERS ARE ANNOYING

...and probably always will be. While we've come quite a way from the horror of HLSL/GLSL/ARB v1 atrocities, ultimately shaders are a gigantic band-aid slapped atop a festering architectural wound that cannot be healed. Then you have the hilarious situation of having to write code in what is effectively a…

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THINKING ABOUT LINES N STUFF

I stumbled upon some Star Control 2 production art, specifically the work of George Barr (see above), whose imagery went a long way toward defining the aesthetic of the project, sorta like Ralph McQuarrie. I was a bit surprised to read that his tried and true drawing method was to…

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RAYLIB CIRCLES BE HELLA SLOW

I found out the hard way that Raylib's filled circle primitive is absurdly slow, which I somewhat suspected when I noticed a bunch of unfilled pixels in circles at various diameters. What's happening is (as I understand it; I haven't looked for myself) the routine fills the circle with a…

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FRENETIC PLUS

After the release of Frenetic, I enjoyed working with the idea so much, I decided to spend the next nine months cranking out a vastly expanded sequel, called Frenetic Plus. The six original stages expanded to a whopping 33, and unlike the purely arcade experience of first game, this had…

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