THINKING ABOUT LINES N STUFF

I stumbled upon some Star Control 2 production art, specifically the work of George Barr (see above), whose imagery went a long way toward defining the aesthetic of the project, sorta like Ralph McQuarrie. I was a bit surprised to read that his tried and true drawing method was to…

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RAYLIB CIRCLES BE HELLA SLOW

I found out the hard way that Raylib's filled circle primitive is absurdly slow, which I somewhat suspected when I noticed a bunch of unfilled pixels in circles at various diameters. What's happening is (as I understand it; I haven't looked for myself) the routine fills the circle with a…

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FRENETIC PLUS

After the release of Frenetic, I enjoyed working with the idea so much, I decided to spend the next nine months cranking out a vastly expanded sequel, called Frenetic Plus. The six original stages expanded to a whopping 33, and unlike the purely arcade experience of first game, this had…

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FRENETIC

This was an early Allegro game of mine, created from scratch during a 3-week sprint over an extended vacation. It's an arcade-style planar shooter using tank controls. This is pretty old, so it's still 256 colors. I feel like it got the job done admirably given the time constraints, and…

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FML

FML is an AM/FM synth. This is more of a toy than a proper tool for professional work. This is being written almost from scratch using SDL and my existing game framework. An additional library was pulled in for MIDI support. It's a stand-alone program and not a VST. You…

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