DEMOSCENE (17)

THE MAKING OF VERTICAL HOLD (Part 0)

Argh. The Art of Slacking is a mantra that seems to guide my existence lately. I've been promising this write-up, in one form or another, since the day after our demo hit the big screen at Revision 2024. But alas, I haven't been able to force myself to generate any…

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POST PARTY BURNOUT IS REAL

I spent the better portion of a year grinding out a huge-arse demo, in a grand experiment. Could one actually bring a (mostly) 2D PC demo to a major party, and get it on stage? Well, the answer is yes, but don't expect much out of the voting segment. To…

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DER WILLE ZUR MACHT

Things tend to not happen unless you make them happen. This is great if you're a highly motivated and energetic person. Perhaps not so much if you're prone to apathy or are just plain indecisive. Regardless of all that, when I look back at the great events in my life…

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PULLING THE HANDBRAKE

Er... well, not really. But my ass is slowing down, now that I've received some good news. 0xDB gave the (99.5%) complete demo a whirl, and it got his seal of approval. So yeah, I'm guessing I'm on the home stretch of the home stretch. Really, aside from misc polish…

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RUNNING OUT OF RUNWAY

At this point in my life, I could always suspect the worst in regard to schedules, timing, and opportunities outside my control, and look positively prophetic by all reasonable standards. Long story short, just as I suspected, that final development week will be unavailable, and an extremely valuable weekend day…

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