PIXELS (20)

THE NEW BIZNESS

There's a fresh 4X compo in town, and we're getting to it with gusto. Or at least I think that's what's happening. Regardless, it has been a long road from Revision to getting back into the IDE. I'll admit that the first few evenings were a painful affair. Fortunately, I…

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POST PARTY BURNOUT IS REAL

I spent the better portion of a year grinding out a huge-arse demo, in a grand experiment. Could one actually bring a (mostly) 2D PC demo to a major party, and get it on stage? Well, the answer is yes, but don't expect much out of the voting segment. To…

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DUMB BUT USEFUL THINGS

A few months ago I set up a minimal Raylib environment that mimiced the control structures found in the demo. I could use this to rapidly prototype effects, without having to much about with the entire demo framework + code. Then the process of getting it integrated was little more…

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STRAY PIXELS

Looking over the latest progress report, it appears that I'm slightly ahead of schedule... but this is an illusion, as we all know projects are never complete. There's always some random piece of polish left unrealized. Being a perfectionist, even in a minor capacity, is a pain in the ass.

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