RAYLIB (9)

IN IRQ WE TRUST

I've lived in single-threaded land for the better part of the last decade, after spending a good bit of time experimenting with multi-threaded projects, and mostly deeming it a headache, given the scope of my work. It's usually not worth the hassle, what with single core speeds creeping steadily upward,…

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ANOTHER WEEK MARCHES PAST

We're getting close to another weekend. Still getting set up for Jam It In '23, and I'll try to work in a trial run over the weekend before the event. Demo work is progressing well, but it's time to pause and consider the now-obligatory Halloween Jam. I've been putting Raylib…

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RAYLIB IS LOVE

I'm too good at bitching. Verily, I elevate it to an art form, grotesque though it may be. I'm making an effort to not be 110% negative with my posts, because that doesn't really project an accurate portrayal of how I see the universe. If anything, every post should be…

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RAYLIB CIRCLES BE HELLA SLOW

I found out the hard way that Raylib's filled circle primitive is absurdly slow, which I somewhat suspected when I noticed a bunch of unfilled pixels in circles at various diameters. What's happening is (as I understand it; I haven't looked for myself) the routine fills the circle with a…

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