Search found 20 matches

by syn9
Tue Jul 02, 2024 7:37 pm
Forum: Game Developer’s Refuge
Topic: CC-011 - 4x4x4 Challenge June 2024
Replies: 9
Views: 2445

Re: CC-011 - 4x4x4 Challenge June 2024

At the end of May I made a small game as my 4x4x4 entry: The game is called mirr/orb. It's a puzzle game where you bounce lasers off of mirrors to activate orbs. I made a level generator tool to help build puzzles, so it ships with 870 puzzles that span 110 levels of play. This game was made in Rust...
by syn9
Sun Jun 23, 2024 2:54 am
Forum: Development Logs
Topic: tentacode thoughts
Replies: 4
Views: 1806

Re: tentacode thoughts

testing out some built in raylib support


Image
wave-code.png
wave-code.png (36.33 KiB) Viewed 1726 times
by syn9
Sat Jun 22, 2024 10:49 pm
Forum: Development Logs
Topic: tentacode thoughts
Replies: 4
Views: 1806

Re: tentacode thoughts

oooo, built in swizzling like GLSL would be pretty sweet, good idea.

a full up rock-paper-scissors game in 75 lines:
rps-code.png
rps-code.png (63.65 KiB) Viewed 1735 times
rps-output.png
rps-output.png (23.39 KiB) Viewed 1735 times
by syn9
Sat Jun 22, 2024 8:42 pm
Forum: Development Logs
Topic: tentacode thoughts
Replies: 4
Views: 1806

Re: tentacode thoughts

I put together a simple interpreter based on the Crafting Interpreters book including some of the above ideas and feedback in the channel.

Here is a small guess-the-number game.
guess-code.png
guess-code.png (25.51 KiB) Viewed 1740 times
guess-output.png
guess-output.png (7.06 KiB) Viewed 1740 times
by syn9
Fri Jun 21, 2024 2:03 am
Forum: Development Logs
Topic: tentacode thoughts
Replies: 4
Views: 1806

tentacode thoughts

Update : I've started language documentation with links to source and binaries here: Tentacode Documentation . I'll be removing items from the list below as they become documented at that link. Original : We were discussing the idea of making a simplified c dialect in the discord today. I thought I...
by syn9
Fri Nov 24, 2023 6:38 pm
Forum: Development Logs
Topic: Nov'23 Gamedev Dailies
Replies: 16
Views: 112858

Re: Nov'23 Gamedev Dailies

Looking great so far. These kinda remind me of 300 mechanics in a way.
by syn9
Mon Nov 13, 2023 1:54 am
Forum: Development Logs
Topic: CC-009 - Galaxion Trade Empire
Replies: 1
Views: 11504

Re: CC-009 - Galaxion Trade Empire

Been making some steady progress to extend the game with new features. No new build yet, but getting close. Here are some new images/gifs. Up to almost 120 dev hours now. https://syn9.thehideoutgames.com/galaxion/download/title.png https://syn9.thehideoutgames.com/galaxion/download/house-list.gif ht...
by syn9
Sun Oct 29, 2023 11:59 pm
Forum: Development Logs
Topic: CC-009 - Galaxion Trade Empire
Replies: 1
Views: 11504

CC-009 - Galaxion Trade Empire

My 4x4x4 entry this time around. I didn't go with anything Halloween related, instead jammed out a space trading and empire building game heavily inspired by Trade Wars 2002. Background artwork created using open.ai, research descriptions created using chatgpt. All other game art by me, all coding b...
by syn9
Fri Jul 28, 2023 2:33 pm
Forum: Game Developer’s Refuge
Topic: JAM IT IN '23 - 4x4x4 Live Jam
Replies: 8
Views: 20105

Re: JAM IT IN '23 - 4x4x4 Live Jam

/o/ \o/ \o\
by syn9
Sun Jul 02, 2023 11:33 pm
Forum: Development Logs
Topic: CC-008 - Flow
Replies: 0
Views: 29611

CC-008 - Flow

Here is my 4x4x4 entry, I call it Flow. It was created as a philosophical metaphor for not being able to move the world but being able still make small nudges and ultimately reach your goals. Emojis: emojis.png Screenshots: flow-2.gif screenshot1.png Windows build: https://www.dropbox.com/s/yo5tqkj6...