This is the emoji I ended up going with from the randomizer. I'm going to abandon my SDL-based framework and give Raylib a try. This will be a quick n' dirty project, and I'm going to re=use some existing assets that I think may fit the bill. That was a secondary consideration, after I had decided on a theme and had no clue how to proceed
I'll be posting random screenshots as I go. Some of it will be experimental shite as I continue to figure out what the lib can do, and the best way to go about things.
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Concept: Curry God's favor by doing his work, smiting people if
they appear to be involved with anything starting with
the letter B, or anything RED.
Presentation: Top-down traditional 2D.
Town is drawn, and sprites on top of that.
Hover the mouse over target to see their attributes.
Score and attack meter are shown at top of screen
Controls: Mouse aims
Hold over target to see attributes
Left click for lightning
Right click for tornado
Escape to exit game
Objective: Smite as many targets as possible in the time limit
Smiting good target = score + 2
Smiting innocent target = score - 1
Game ends when time runs out
Title Screen: Shows random spot in town with random people walking
Shows title block, with simple animation
[ CLICK to START ]
Game over Screen: Shows score
Shows good hits
Shows bad hits
Shows misses
gives title based off stats
RETURNS TO TITLE SCREEN WHEN DONE