Yeah, you're right, of course. I keep getting that thought stuck in the back of my head "this is kinda overly simple, isn't it?" and then another voice responds "yeah, of course it is, the goal here is that I actually want to be able to finish something within the month!"Sirocco wrote: ↑Wed Jun 23, 2021 9:59 pm The idea being to make ourselves explore strange, new game ideas, and have fun while doing it. So I'd say "mission accomplished." The overall level of challenge is up to each entrant. And if you finish with plenty of time left, you can always polish the entry, or take it further than just a mini-game.
I've been slacking, so if I finish my entry it'll be by the skin of my teeth :]
Even if I don't get the time to tweak things this week or next to explore additional game design ideas, due to not making it through the rest of my TODO list, I fully expect I will continue tweaking even beyond the time period of this challenge.
And I am also worried about finishing! Very worried!
While I think my core game-play loop is almost at a minimum-viable-product level, there is a lot of other stuff to tie it all together that needs to be done! The menus (main menu, game instructions / controls display, player fruit selection, level/arena selection, post-match results display), in-game status display (shouldn't be too bad), designing some non-test levels ...
Also some AI for a computer-controller player. And I'm betting I'll probably end up leaving that until the end and so it will be janky.
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Some bad news unfortunately. This afternoon I raided my spare vintage/retro computer parts and slapped together a quick 386 PC so I could just see how the performance of the latest build of my game ran ... and, I didn't even get that far. The motherboard was POSTing, and now it is not. No beeps, nothing. Blah. I may debug this further at a later time, but I may just ignore 386 performance testing completely. If the motherboard is actually dead, it will take a bunch more time to diagnose and/or get a replacement. I have one other spare 386 motherboard, but it takes socketed 386 CPUs instead of the CPU being soldered on ... and I do not have any standalone 386 CPUs on hand to use.
Anyway, getting my game to be playable on a 386 wasn't exactly the most important requirement.