So, in another forum (mediavida.com) we are trying to organize a small game jam for the console. As part of the preparations for it I will be creating new tutorials and examples to create games for the console. I have just uploaded a set of tutorials showing different ways of writing text in the console:
I believe that now there's starting to be a good amount of learning material: these tutorials, the ones for the robot game, the guides, the sources for the test programs... Still, if you have ideas for something I should cover I will hear it.
Re: Vircon32: Creating my own console
Posted: Sun Jan 09, 2022 10:48 am
by carra
Someone suggested that I should create an API reference for all C functions that are included in the compiler, so I have done just that. These documents are in HTML and can be seen directly at the website. They can also be downloaded, since each of them is self-contained. You can have an idea of how they look like in these screenshots:
Re: Vircon32: Creating my own console
Posted: Mon Jan 10, 2022 9:42 pm
by Sirocco
Wow! I disappear for a month (or two) and you've made fantastic progress
Re: Vircon32: Creating my own console
Posted: Tue Jan 11, 2022 7:34 am
by carra
Hehe I was preparing everything for you when you come back
Re: Vircon32: Creating my own console
Posted: Thu Jan 13, 2022 12:12 pm
by carra
I have been organizing code and preparing it to upload to GitHub. There will be 2 separate repositories there:
One for all code running in the console itself (Games, BIOS, etc)
Another for all PC programs related to the console (Emulator, Dev tools)
The second repository will take some more time since I first want to prepare compilation to use CMake, to support multiplatform. But the first repository is already uploaded, find it here:
The Triple Bubble game looks pretty great. I like all the polish and details like the color flashes and the characters animations. Very nice!
Re: Vircon32: Creating my own console
Posted: Mon Jan 17, 2022 5:36 pm
by carra
Thanks! It was my aim to make a polished game
I look forward to finishing this game. Just playtesting it for the demo I had a lot of fun!
Re: Vircon32: Creating my own console
Posted: Sun Jan 30, 2022 8:40 pm
by carra
On March we will be hosting a jam for the console at itch.io, so I just made this video for anyone interested in creating games for the console. Here I cover the whole process for making a very basic game:
I welcome any feedback to know if the process can be understood well enough. I did walk through the process a bit fast to not make the video too long, but still I think every needed step is covered.
Re: Vircon32: Creating my own console
Posted: Fri Feb 04, 2022 2:07 pm
by carra
Bubble Bobble is one of my favorite games, and I wanted to experiment and see how it could look in Vircon. Messing around with aseprite and adapting it to the 360p screen size, this was the result:
It's quite obvious I'm not going to make this game (copyright and others, but also coding this game is harder than it seems) but I thought it would be nice to create some hype hehe
Re: Vircon32: Creating my own console
Posted: Sat Feb 05, 2022 11:48 am
by carra
In preparation for the jam on March, I just made an itch.io site for the console:
I have also uploaded there my 2 full games (2048 and Basic Platformer). I used tag vircon32 to label these as vircon games, so if any of you takes part on the jam, it would be a good idea to include this label in your game too.