Vertical Hold Post-Mortem
Posted: Sat May 25, 2024 5:47 pm
I'm posting this in hopes that I'll actually get off my ass and write something. I had intended to do this write-up while the project was fresh in my memory, but alas, the desire to slack was so strong I just had to take a few months off.
I'm going to break this down into sections, and maybe do one-two sections a week or something. I'd like to have screenshots, and various annotations while I talk about scene composition, debugging, design, etc; essentially whatever interesting moments I ran across during the development process.
SECTIONS:
1. IN THE BEGINNING
2. TITLE SECTION
3. SUPER REVISION ISLAND
4. LOADING SCREEN
5. SCROLLY TV
6. SIGNAL TUNNEL
7. MEOW'DIB
8. PYTHAGOREAN CHANNEL
9. YEWTOOB
10. GEOPARTY
11. POP UP TENTACLE
12. DAGON SUMMONING
13. IT'S A SECRET TO EVERYBODY
14. FINAL THOUGHTS
I'm going to break this down into sections, and maybe do one-two sections a week or something. I'd like to have screenshots, and various annotations while I talk about scene composition, debugging, design, etc; essentially whatever interesting moments I ran across during the development process.
SECTIONS:
1. IN THE BEGINNING
2. TITLE SECTION
3. SUPER REVISION ISLAND
4. LOADING SCREEN
5. SCROLLY TV
6. SIGNAL TUNNEL
7. MEOW'DIB
8. PYTHAGOREAN CHANNEL
9. YEWTOOB
10. GEOPARTY
11. POP UP TENTACLE
12. DAGON SUMMONING
13. IT'S A SECRET TO EVERYBODY
14. FINAL THOUGHTS