Your mission, should you choose to accept it, is to use the emoji generator to make a micro-game based off of 4 randomly generated emoji.
RULES
1. GO HERE. SELECT "Regular 4x4x4" from the dropdown
Generate 4 emoji until something makes sense. The goal is to get weird so don't just sit there and reroll until you can make Mario.
2. Make a mini/micro-game using the 4 emoji as your theme.
3. All targets are allowed. All libraries/engines are allowed. Get out there and get shit done.
4. Reusing code and assets is highly encouraged. Build on your successes and make your life easier.
5. Challenge starts June 01, and ends in one month (June 30th is final day).
EXAMPLE:
With this, I might make a game where people compete within a high-rise to swap apartments as fast as possible, or maybe have two moving services competing to move furniture between apartments within a time window.
Re: CC-011 - 4x4x4 Challenge June 2024
Posted: Wed Jun 05, 2024 3:52 am
by Sirocco
Was a quiet weekend, but I've got an entry in-progress. /o/
Re: CC-011 - 4x4x4 Challenge June 2024
Posted: Thu Jun 06, 2024 2:08 am
by Sirocco
Working on some things. And some stuff. Got a long way to go before I'm done.
Re: CC-011 - 4x4x4 Challenge June 2024
Posted: Thu Jun 06, 2024 6:41 am
by carra
Sirocco wrote: ↑Thu Jun 06, 2024 2:08 am
Working on some things. And some stuff. Got a long way to go before I'm done.
Sirocco wrote: ↑Thu Jun 06, 2024 2:08 am
Working on some things. And some stuff. Got a long way to go before I'm done.
Pseudo-3D racer, perhaps?
Yeah, it started out as an isometric game, then somehow turned into a top down game, and then finally ended up kinda like that, over the course of a day. I had a hard time making up my mind what I wanted to do.
Re: CC-011 - 4x4x4 Challenge June 2024
Posted: Sat Jun 08, 2024 3:12 pm
by carra
Nice! Do show us your progress, love the perspective tricks on those
Re: CC-011 - 4x4x4 Challenge June 2024
Posted: Thu Jun 13, 2024 1:21 am
by Sirocco
Still very WIP, but I captured that shot while the player was in the air. Obviously things look so much better in motion
Re: CC-011 - 4x4x4 Challenge June 2024
Posted: Sun Jun 30, 2024 3:11 am
by Sirocco
Almost done with the jam. Tomorrow is the last full day.
I'm putting the finishing touches on my entry, which I've been fortunate enough to get time to work on today.
Re: CC-011 - 4x4x4 Challenge June 2024
Posted: Mon Jul 01, 2024 12:23 am
by Sirocco
Finished my entry just in time. I plan to polish it a bit tomorrow, but this is my submission copy:
CC-011 - The Bono Effect (Web Playable)
*NOTE* Strongly recommend you use the full-screen option for web play (click fullscreen button in upper right). The CRT shader doesn't like being resized. Will work on that later.
Re: CC-011 - 4x4x4 Challenge June 2024
Posted: Tue Jul 02, 2024 7:37 pm
by syn9
At the end of May I made a small game as my 4x4x4 entry:
The game is called mirr/orb. It's a puzzle game where you bounce lasers off of mirrors to activate orbs. I made a level generator tool to help build puzzles, so it ships with 870 puzzles that span 110 levels of play. This game was made in Rust using my mgfw minigame framework.
I expected that to be my entry, but a couple weeks ago we were talking about programming languages in the discord and we went off onto a tangent of what the desirable features would be for a language that facilitated gamedev prototyping. We called the language Tentacode. After a few days of tossing around ideas and prototyping an interpreter, I put together a little minigame.
This game is called Catfish Bouncer. Little blue balls appear and you use the mouse to bounce them around toward the cat. it's like pong, but you're feeding the cat imaginary fish. When this was originally created the new language didn't support sprites.
Then I think Friday, I made a comment about thinking about making a roguelike in tentacode based on this python tutorial, so I jammed one out over the weekend. This one came in around 950 lines of tentacode source, which is included in the download.
The game is called Legend of the Rogue Tentacle. I will probably actually keep adding on to it. Currently there is only one level, use the arrow keys to move around and bump into things to attack. Press 'G' to pickup items, 'H' to use health potions, 'M' to use mana potion, 'C' to cast spells, and 'D' to go down stairs. The goal is to kill all the baddies until you get tired and give up XD. For this one I used 0xDB's 1bit sprite pack.