DAIN (Depth-Aware Video Frame Interpolation)

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syn9
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DAIN (Depth-Aware Video Frame Interpolation)

Post by syn9 »

I came across this today and was pretty surprised.

https://github.com/baowenbo/DAIN

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carra
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Re: DAIN (Depth-Aware Video Frame Interpolation)

Post by carra »

The interpolation in itself seems pretty well done. But I feel that in some cases, all that smoothness makes the animation look worse. Some characters look to me more like taken from a flash game than from pixel art games. There are other cases where it feels better.
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PoV
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Re: DAIN (Depth-Aware Video Frame Interpolation)

Post by PoV »

That's pretty respectable. I definitely expect someone to use it as the style of a game.
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0xDB
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Re: DAIN (Depth-Aware Video Frame Interpolation)

Post by 0xDB »

Pretty impressive but yes, in addition to being Depth-Aware it needs to be timing- and spacing-aware to not destroy the animators intent.
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PoV
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Re: DAIN (Depth-Aware Video Frame Interpolation)

Post by PoV »

Oh I'm not expecting the artist to make it _the style_. It'll be some coder or other senior that mandates it.
Mike Kasprzak — BirdsTubesPopular thingVery serious company
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