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CC-004 - 4x4x4 Challenge February 2022
Posted: Sat Feb 05, 2022 6:29 pm
by Sirocco
THE NEXT CHALLENGE STARTS NOW
Your mission, should you choose to accept it,
is to use the emoji generator to make a micro-game based off of 4 randomly generated emoji. There are no special rules for this compo.
RULES
1.
GO HERE.
SELECT "Regular 4x4x4" from the dropdown
Generate 4 emoji until something makes sense. The goal is to get weird so don't just sit there and reroll until you can make Mario.
2. Make a micro-game using the 4 emoji as your theme.
3. All targets are allowed. All libraries/engines are allowed. Get out there and get shit done.
4. Reusing code and assets is
highly encouraged. Build on your successes and make your life easier.
5. Challenge ends in
one month. So March 5th for teh slow.
EXAMPLE:
With this, I might make a game where people compete within a high-rise to swap apartments as fast as possible, or maybe have two moving services competing to move furniture between apartments within a time window.
Re: CC-004 - 4x4x4 Challenge February 2022
Posted: Sat Feb 26, 2022 4:57 am
by Sirocco
Re: CC-004 - 4x4x4 Challenge February 2022
Posted: Sun Feb 27, 2022 1:41 am
by Sirocco
https://noop.rocks/sirocco/cc/cc-004-compo.zip (Windows binary + source)
Whew. Done in ~8 hours or work today.
Re: CC-004 - 4x4x4 Challenge February 2022
Posted: Tue Mar 01, 2022 4:40 am
by syn9
Just finished "This is Fine Sokoban". Details in the other thread -
https://noop.rocks/gdr/viewtopic.php?f=5&t=86
Emoji:
Re: CC-004 - 4x4x4 Challenge February 2022
Posted: Fri Mar 04, 2022 10:46 pm
by Sirocco
Three entries (that I know of) so far :]
You've got another day if you want to slip in under the deadline.
Re: CC-004 - 4x4x4 Challenge February 2022
Posted: Sun Mar 06, 2022 5:36 pm
by Sirocco
This was a pretty solid compo. We got three entries (Deleter, Syn9, and myself) and we all slid in close to the deadline. I think part of the win here is us getting closer to having quick, stable frameworks we can hang ideas on with minimal effort. Deleter also got a web build going with Raylib, which was cool as hell, and something I need to try in the near future.