DUMB BUT USEFUL THINGS

A few months ago I set up a minimal Raylib environment that mimiced the control structures found in the demo. I could use this to rapidly prototype effects, without having to much about with the entire demo framework + code. Then the process of getting it integrated was little more than a copy-paste job (well, mostly). If necessary, I could then continue fine-tuning it, but this was seldom needed.

I've worked on extremely large and complex projects before, but this is a totally different animal, and it speaks to its own necessities. I've learned quite a bit over the last year, and I'm looking forward to using the additional skills in future projects.

Rob clued me in to Kodelife, which is a shader development/debugging tool in the same vein as ShaderToy (i.e. live development). It has a Windows build and runs totally offline, and is worth a glance if you work with shaders on the regular. The next big (and positively awful) thing I'll probably tackle is shader debugging. I have zero ability to do that right now, outside of running simulations in the aforementioned tools. It's a shite situation, but this is the 666 foot hole we've collectively dug for ourselves, and now we're stuck at the bottom and soaking in the sludge.

 

This article was updated on February 11, 2024